With Unity 4.3 came native supports for 2D sprites. I tried to use these for some game prototypes but found that when I had small sprites that were rotated, I ended up with some ugly aliasing:
I tried a few things to get around this like resizing … Continue Reading ››
I haven't posted in a while, since I got caught up playing Dark Souls and that took a long time to finish up. Once I finished though I wanted to revisit working on a game. I also read that Unity was starting to offer free iOS/Android support, so I decided to check it out. It … Continue Reading ››
I've pretty much posted all the basic stuff I've learned about Moai already. Does anyone have any suggestions for topics they'd like to see? If so, leave a comment and I'll do my best!
If you search through general Box2D help or tutorials, you'll realize that there are references to many functions that are not available in the Moai. This is because everything we can access in Lua has to be exposed in the C++ source code, and they only did this for certain important functions. Some examples of … Continue Reading ››
I'm using dofile() to pull in support files, similar to how you would use #include <filename> in C++. However, you can't do the C++ #ifdef syntax to prevent a file from getting included more than once. You can however customize the dofile() function to do something similar. Remember that all function names are variables that … Continue Reading ››